Saturday, May 8, 2010

Journal 9: Web 2.0 Today's Technologies, Tomorrow's Learning- NETS 3,4,5

Groff, J., & Haas, J. (2008). Web 2.0 today's technologies, tomorrow's learning. Learning & Leading with Technology, 36(2), Retrieved from http://www.iste.org/Content/NavigationMenu/Publications/LL/LLIssues/Volume3620082009/SeptemberOctoberNo2/L_L_September_October_2008.htm doi: ISSN 1082-5754

This article is about the use of social networking sites and computer games or simulations in classrooms. These networks and games can be used effectively in the classroom as a way to bring a real-world experience to education. These technologies can be difficult to use in a classroom at first, because of a learning curve and unpredictable outcomes. After using the games or networks students have the ability to gain problem solving skills, decisions making skills, and even think critically and weigh evidence. Implementing educational games can be expensive, but with the increase of schools buying computers or receiving grants for computers the cost is becoming a non issue.

Q: How do students have time to play games in classrooms when they have other work they need to do?

A: Games do take up a good amount of time, and students do have a lot of content to cover for the state standards and test. However, there is an increase of educational games that incorporate information the students need. Also, the skills that the students gain from playing the games can be applied to any other subject or assignment.

Q: How do teachers know what games or technologies to use in a classroom that are effective if this is such a new idea?

A: Teachers have been playing games for years in their classrooms and creating fun ways to teach their students. Teacher often discuss new emerging ideas and concepts of teaching with other teachers, or by taking classes themselves to stay updated with teaching techniques. Sometimes it can even be a trial and error process, where a teacher will try something new with their students and see if it works.

Journal 8: Tapping the Wealth of Social Networks for Professional Development- NETS 3,4,5

Greenhow, C. (2009). Tapping the wealth of social networks for professional development. Learning & Leading with Technology, 36(8), Retrieved from http://www.iste.org/Content/NavigationMenu/Publications/LL/LLIssues/Volume3620082009/JuneJulyNo8/L_L_June_July_2009.htm doi: ISSN 1082-5754

This article is on uses social networks, like Twitter, Facebook, and blogs, and how they can be incorporated into a classroom. The author touches on how these are new technologies and that there is limited or no research as to how effective the use of these technologies can be in a classroom. However, even though these are new mediums of communications, they can be very useful in a teaching format. It is suggested that teachers often have to do their own leg work when it comes to the validity of certain website, Delicious.com can be useful for this purpose. Also, sites like Twitter and Facebook can often be used by students and teachers for support, much like a support group but with quicker feedback. The use of these technologies can become educational with just a little creativity by students and teachers.

Q: What is an example of how Facebook can be used educationally?

A: Facebook can be used as a place to post school projects, or pictures of a school event. It can also be used among students to ask each other questions and get answers on school assignments. Teachers can also use Facebook as a way to communicate with students, or parents, or even other teachers on apps.facebook.com/hotdish where they can discuss science, literacy, and social activism.

Q: Why are there not any studies on the uses of these technologies in classrooms?

A: These technologies are too new to have a study that shows valid information about their uses in classrooms. That is why it is important for teachers to not only be aware of the technologies, but also do some checking of their own on the content in which they use these technologies for. It is also important that teachers check their student work and get feedback from other teachers who may be using them as well.

Journal 6: A New Concept of Citizenship for the Digital Age-NETS 3,4,5

Greenhow, C. . (2010). A New concept of digital citizenship for the digital age. Learning & Leading with Technology, 37(6), Retrieved from http://www.iste.org/AM/Template.cfm?Section=March_April_No_6_1&Template=/MembersOnly.cfm&NavMenuID=4516&ContentID=25564&DirectListComboInd=D doi: ISSN 1082-5754

This article is about the difficulty in defining and implementing digital citizenship. In 2007 NETS for Students defined digital citizenship as "the ability to practice and advocate online behavior that demonstrates legal, ethical, safe, and responsible uses of information and communication technologies." Teachers are suppose to follow these guidelines even though there may be a difference in opinion of what is ethical and what is safe, among others. Some of these differences arise with the number of people that interact through technologies across the world. Different countries have different laws (what is legal) and people of different religions or cultures have different ethics or ideas of what is safe. With the increase use of blogging, social networking sites, and other social media formats, people in general have become more aware of the digital behaviors. Students can easily become good digital citizens by using these sites because they are not only watching others, but because they are also being watched by many people.

Q: If digital citizen ship is difficult to define, how do I know how to be a good digital citizen?

A: The best way to be a good digital citizen is to remember your etiquette. If you are using appropriate language, being an overall good person, and reporting offenders in a respectful way you are being a good digital citizen. Common sense may be different to many people, but think before you post something and remember the golden rule.

Q: As a teacher, how do I teach these good habits to my students?

A: There are several studies that have been published in Journal of Digital Learning in Teacher Education and the Journal of Research on Technology in Education that have good teaching tips. Also, monitor your students work. If you see them misbehaving digitally, correct the behavior and explain to them the why's and how's of acting responsible both in person and with the use of technology.

Thursday, May 6, 2010

NewsLetter- NETS 1,3



Created using Word, by inserting a table, clip art, and scanned images. Formatted into two columns, using different size and color font, Drop Caps, and titles.

Saturday, May 1, 2010

Internet Safety- NETS 4



This assignment was created using Google Docs and the JCCS Internet Safety Project. Six students collaborated by each choosing a topic regarding internet safety. Then we all completed one assignment, as if we were a students learning this for the first time, and posted it to Google Docs. Then the final report was formatted and saved as a PDF and uploaded to this blog using Embedit.

CSUSM PSA- NETS 2,3,5



This Public Service Announcement was created using iMovie. Movie clips were cut and edited for time and placement. Transitions, a voice over, music, a title, CSUSM Campus information, and credits were added to complete the movie. Video clips and music were provided by Jeff Heil. When completed it was uploaded to this blog using Embedit.